Ninja (Bravely Second)
|Asterisk Holder||Konoe Kikyō|
A dual wielder with high evasion through ninjutsu.
A fast, dual-wielding fighter!
-High power when dual wielding
The Ninja's Specialty, Dual Weild, allows it to equip weapons in both hands with maximum potential.
|1||Shippûjinrai||Command||16 MP|| Attack at start of turn|
Deal a swift attack at the start of the turn.
[Single-target] [Damage: 1.0x]
|2||Confuse Immunity||Support (Commands)||1 slot|| Become immune to confuse|
Confer immunity to confusion during battles.
|3||Shunshin||Command||---|| Raise evasion for 6 turns|
Raise evasion to maximum for six turns.
[Self] [Duration: 6t]
*The upper limit for evasion is 150%.
|4||Transience||Support (Reaction)||1 slot|| Counter after evading an attack|
When you evade an attack, counterattack against the attacking foe, dealing the same damage as a conventional attack.
|5||Dual Wield||Support (Equipment)||2 slots|| Wield weapons in each hand with no loss in power|
Negates the 50% penalty to weapons' P.Atk that typically applies when equipping weapons in both hands.
|6||Utsusemi||Command||---|| Evade one physical attack|
Evade a physical attack one time.
|7||Comeback Kid||Support (Reaction)||1 slot|| M.Atk and P.Atk increase with each attack evaded|
With each physical attack successfully evaded, P.Atk and M.Atk each rise by 25% for three turns.
*The upper limit for P.Atk and M.Atk is 150%.
|8||Ikkikasei||Command||16 MP|| Raise hit count for that turn|
Raise hit count by 100% for that turn only.
[Self] [Duration: 1t]
*The upper limit for hit count is 200%.
|9||Kairai||Command||---|| Select target of enemy action for that turn|
Triggers at the start of a turn. For that turn only, the target of enemy single-target attacks will be switched to the ally you select.
[Single-target] [Duration: 1t]
|10||Frenetic Fighting||Support (Action Boost)||1 slot|| Exceed hit count limit|
Raise the maximum hit count from sixteen to thirty-two.
|11||Impermanence||Command||32 MP|| Reverse buffs/debuffs for all allies or enemies|
Reverse the effect of all attribute bonuses and penalties. If this ability is used again while already in effect, the duration will be overwritten.
[Multi-target] [Duration: 4t]
*Bonuses from special move music, berserk, and fencer stances will not be affected.
*The upper and lower limits for attributes are 150% and 75%, respectively.
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