Valkyrie (Bravely Second)
|Asterisk Holder||Einheria Venus|
Take to the air and rain destruction on your foes.
Launches hit-and-run leaping attacks!
-Skilled at powerful BP attacks
The Valkyrie's Specialty, Soul Mates, lets it avenge fallen allies by raising its physical and magic attacks.
|1||Crescent Moon||Command||1 BP|| A physical attack on all enemies|
Unleash a physical attack on all enemies that deals the same damage as a conventional attack.
[All enemies] [Damage: 1.0x]
|2||Jump||Command||1 BP|| Jump and attack next turn|
Jump out of the screen at the end of the turn and then come hurtling down on a foe during the next turn. Damage is increased by an additional 50% if a spear is equipped.
[Single-target] [Damage: 2.0x]
|3||Spear Lore||Support (Equipment)||1 slot|| Raise spear proficiency to S|
Raise spear proficiency to S.
|4||Spirit Barrier||Command||10 MP|| MP goes down instead of HP for 10 turns|
Become impervious to damage for ten turns by sacrificing MP equal to 10% of the damage you have suffered.
[Self] [Duration: 10t]
|5||Soul Mates||Support (Reaction)||1 slot|| P.Atk and M.Atk rise upon each ally K.O.|
For five turns, P.Atk and M.Atk both rise by 25% each time an ally suffers a K.O.
*The upper limit for P.Atk and M.Atk is 150%.
|6||Soul Crush||Command||16 MP|| Deal MP damage|
Reduce one enemy's MP by one-tenth the damage dealt by a conventional attack.
[Single-target] [Damage: 0.1x]
|7||Pierce Default||Support (Dmg. Boost)||1 slot|| Add Default-piercing effect to attacks|
Your attacks' damage will not be reduced by the target's Default state.
|8||High Jump||Command||2 BP|| A powerful attack next turn|
Jump off the screen and come hurtling down the next turn to deal three times the damage of a conventional attack. Damage is increased by an additional 50% if a spear is equipped.
[Single-target] [Damage: 3.0x]
|9||BP Skill Amp||Support (Dmg. Boost)||1 slot|| Raise cost and power for BP-based abilities|
Raises the BP cost of abilities that consume BP by one, and increases the damage they deal by 1.5 times.
|10||Super Jump||Command||3 BP|| A powerful attack in 2 turns|
Jump off the screen and then come hurtling down two turns later to deal double the damage of a conventional attack to all enemies. Damage is increased by an additional 50% if a spear is equipped.
[All enemies] [Damage: 2.0x]
|11||Quickening||Support (Action Boost)||1 slot|| Jump abilities take one less turn|
The time delay between execution of jump-based abilities and the resulting attack will be reduced by one turn.
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