Status Ailments

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This page is a list of all status ailments that can be encountered in Bravely Default: Where the Fairy Flies and Bravely Second: End Layer. Most of these status effects can be prevented by equipping a ribbon (for females,) or by using the Spiritmaster's Fairy Ward or the Astrologian's Status Barrier.

Contents

[edit] Introduced in Bravely Default

[edit] Poison

When a character is poisoned, they take periodic 10% damage on their HP before the start of every turn, or after taking a few steps while walking. Dark green bubbles rise upward from a character's head to indicate their affliction.

To cure poison, use Antidote or Remedy, the White Mage's Esuna or Esunaga, the Monk's Inner Alchemy, the Bishop'sAntidote magic or Innocence, or a Recovery Special Move with Cure Poison part. Alternatively, equip a Star Pendant or Poison Immunity to prevent being afflicted in the first place.

[edit] Blind

When a character is blinded, their accuracy is reduced to a quarter and landing normal attacks (and even stealing!) become a lot harder. It is indicated by a dark smokescreen covering a character's eyes.

To cure blindness, use Eye Drops or Remedy, the White Mage's Esuna or Esunaga, the Monk's Inner Alchemy, the Bishop's Open Eyes or Innocence, or a Recovery Special Move with Cure Blind part. Alternatively, equip a Harena Shemagh, Silver Glasses or Blind Immunity to prevent being afflicted in the first place.

[edit] Silence

When a character is silenced, they cannot cast any magic that consumes MP. A loading ellipsis inside a speech bubble indicates that a character is silenced.

To cure silence, use Echo Herbs or Remedy, the White Mage's Esuna or Esunaga, the Monk's Inner Alchemy, the Bishop's Innocence, or a Recovery Special Move with Cure Silence part. Alternatively, equip a White Cape or Silence Immunity to prevent being afflicted in the first place.

[edit] Sleep

A character that is asleep cannot perform any action, and freezes their BP to what it was before falling into slumber. Z's and snot bubbles rise from the head of the afflicted.

To wake up from sleep, use Wakeup Bell or Remedy, the White Mage's Esuna or Esunaga, the Bishop's Innocence, or a Recovery Special Move with Cure Sleep part, hit the character with a contact move, or let it cure naturally. Alternatively, equip a Clothespin to prevent being afflicted in the first place.

[edit] Paralyze

Like sleep, a character that is paralyzed cannot perform any action, and have their BP frozen. However, the afflicted cannot be cured of paralysis just by being hit with a physical attack. Yellow bolts revolve around the character's head to indicate the effect of this status ailment.

To cure paralysis, use Remedy, the White Mage's Esuna or Esunaga, the Bishop's Innocence, a Recovery Special Move with Cure Paralyze part, or let it cure naturally. Alternatively, equip an Earthing Rod or Paralyze Immunity to prevent being afflicted in the first place.

[edit] Stop

Like sleep and paralyze, stop prevents a character from making any action, and freezes their BP as well. However, it cannot be cured by making contact with them nor by using Remedy, Esuna, Esunaga, or Innocence. A stopped character have their right hand raised, as if casting a spell.

To cure stop, use the White Mage's Dispel, the Freelancer's Square One, the Exorcist's Purgation, or a Recovery Special Move with Cure Stop part, or let it cure naturally. Alternatively, equip Stop Immunity to prevent being afflicted in the first place.

[edit] Dread

Dread (a.k.a. Fear) blocks the use of the Brave and Default commands. It also returns a character's BP to 0 if they have more than 1 BP, and prevents the BP-increasing effect of moves such as the Performer's My Hero, the Merchant's BP Drink and the Catmancer's Vigor Tonic. While dreaded, three parallel vertical lines appear and violet wisps rotate around a character's head, while a dark smoke falls down from behind them.

To cure dread, use Balsam and Remedy, the White Mage's Esuna or Esunaga, the Monk's Inner Alchemy, the Bishop's Innocence, a Recovery Special Move with Cure Dread part, or let it cure naturally. Alternatively, equip an Aegis Shield or Courage Ring to prevent being afflicted in the first place.

[edit] Berserk

A berserk character becomes uncontrollable: they attack a random enemy and can only use normal attacks, but have their P.Atk boosted to 150%. Cross-popping veins appear and a red aura rises from the character's head when in this state.

To cure berserk, use Remedy, the White Mage's Esuna or Esunaga, the Bishop's Innocence, or a Recovery Special Move with Cure Berserk part. The only way to prevent it is with the Spiritmaster's Fairy Ward and Astrologian's Status Barrier.

[edit] Confuse

When a character is confused, they become uncontrollable and attack either friend or foe. The confused can use either normal attacks, abilities, magic, or even try to run away from a battle. It is represented by two halos, one larger than the other, that rotate along with two lines of stars around a character's head.

To cure confusion, use Remedy, the White Mage's Esuna or Esunaga, the Monk's Inner Alchemy, the Bishop's Innocence, or a Recovery Special Move with Cure Confuse part, hit the character with a physical attack, or let it cure naturally. Alternatively, equip a Peace Ring or Confuse Immunity to prevent being afflicted in the first place.

[edit] Charm

Charm causes a character to be uncontrollable and a temporary ally of the enemy. They can either attack an ally, or use healing or stat-raising magic and abilities on the enemy. An infatuated character gives off a pink aura and small hearts rise from their head.

To cure charm, use Remedy, the White Mage's Esuna or Esunaga, the Bishop's Innocence, or a Recovery Special Move with Cure Charm part, hit the character with a physical attack, or let it cure naturally. Alternatively, equip a Lamia's Tiara, Rebuff Locket or Charm Immunity to prevent being afflicted in the first place.

[edit] K.O.

K.O., short for knocked out, happens when a character's HP reaches zero. A K.O.'d character cannot use normal attacks, magic, abilities, Brave, Default, Friend Summon, items nor run away. Any support effects, status ailments, status-raising/lowering effects, etc. are instantly removed upon death. The only support abilities that work while in this state are the Kaiser's Citadel and Odyssey Dawn. If all four characters are put in the K.O. state, it's game over. A character in the K.O. state can be seen lying down and motionless on the ground.

To cure K.O., use Phoenix Down, the White Mage's Raise, Arise and Raise All, the Bishop's Blessing and Ressurect, or a Recovery Special Move with Cure K.O. part. Alternatively, use the Time Mage's Reraise to instantly revive characters upon death.

[edit] Instant Death

A character that is hit by an ability, magic or attack that has an instant death effect is immediately put into K.O. regardless of their HP.

To prevent instant death, equip a Safety Ring.

[edit] Doom

Once a character is in the doomed state, they will suffer from instant death after 5 turns. It is indicated by a ghastly counter surrounded by dark flames that goes down by one every start of a turn.

There is only one real way to cure doom, and that is through the Staff's, the Dagger's and the Knuckles' Recovery Special Move with Cure Doom part. Getting K.O. or having the reraise effect works as well. The only way to prevent it is with the Spiritmaster's Fairy Ward and Astrologian's Status Barrier.

[edit] Element-Weak

If a character is weak to a certain element, they take 50% more damage from attacks, abilities or magic with that element. They are no visible indications of being element-weak, however they will be listed under a character's basic stats during a battle as:

  • Fire-Weak
  • Water-Weak
  • Lightning-Weak
  • Wind-Weak
  • Earth-Weak
  • Light-Weak
  • Dark-Weak

To cure elemental weakness, use the White Mage's Dispel, the Freelancer's Square One, or the Exorcist's Purgation, or let it cure naturally after 5 turns. There is no accessory nor ability that can be equipped to prevent the affliction of these ailments, however.

[edit] Out of Battle

Like K.O., a character that is out of battle cannot act, use magic, abilities, Brave, Default, Friend Summon or items, nor run away. They cannot be targeted and their BP are frozen as well, but they keep whatever special or stat-raising effects they had before getting zoned out. If all four characters are zoned out of battle, it's game over. While outside of a battle, a character disappears but their image and stats still remain on the screen.

The only way to cure out of battle is to wait until it is over. There is no way to prevent it, however.

[edit] Love

Love causes a character to copy the exact moves of the other character they are in love with for 6 turns. Just like the Freelancer's Mimic, no HP, MP, BP, pg nor items are consumed. If the loved character takes damage or receives status ailments, the besotted character takes the same damage/status ailments too. If two or more characters fall in love with the same character, they will attack each other using Love Rivals, which deals physical damage, instead of mimicking the beloved character. Additionally, being in love confers an immunity to charm. A character in love will have their attention directed to the beloved character, and they will get a cloud-like speech balloon with a head shot of the beloved.

To cure love, get hit by Heartbreak, be put into K.O., use the Guardian's Possession or Possessed on the afflicted character, or let it cure naturally. The only way to prevent it is with the Astrologian's Status Barrier.

[edit] Gluttony

Gluttony causes a character to absorb all forms of damage (HP, MP and BP) for six turns. Healing effects are unaffected; they will still recover HP/MP/BP. If the amount of HP recovered is around two-thirds of the maximum health, the character will Overflow and heavily damage themselves for more than the amount of damage that was healed.

To cure gluttony, be put into K.O. or let it cure naturally. There is no way to prevent it, however.

[edit] Introduced in Bravely Second

[edit] Ghost

Ghost makes a character unable to use normal attacks or abilities. Ghosts can only use magic (only -ja spells in Yōkai's case,) Brave, Default and Friend Summon. Becoming a ghost also counts as being in K.O., so ghosts can't be targeted by attacks, abilities, magic or items, except by those that will cure them. If all four characters become ghosts, it's game over. Aside from that, the only ways a ghost can receive stat-raising effects are from the Kaiser's Noble Eagle and Overlord and the Performer's Buff Up. When a ghost uses Drain or Aspir, they can still steal HP or MP from an enemy (or ally,) but the HP or MP will not be added to theirs. Additionally, when a ghost uses the Bishop's Gift, the MP cost of the magic will be subtracted from their MP, but not the cost of the MP sent to an ally. A character completely turns white when they become a ghost.

To cure ghost, use Magic Bottle or the Patissier's Digestion. Alternatively, equip a Life Rope to prevent being afflicted in the first place.

[edit] Freeze

Freeze is simply a combination of poison and stop; characters afflicted with this status ailment take periodic damage, their actions are disabled, and their BP are frozen. They cannot be cured by simply being attacked nor by using Remedy, Esuna, Esunaga, Innocence, Square One or Purgation. A frozen character has its hand raised as if casting a spell and they turn completely blue.

To thaw a frozen character, hit the character with a Fire-based attack, ability or magic, or let it cure naturally. The only way to prevent it is with the Astrologian's Status Barrier.

Last edited by Ciel Phantomhive on 2 June 2017 at 23:41
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