Ninja (Bravely Second)

Header (BSEL).png
Index Characters Locations Items Bestiary
Ninja
Edea Lee (Ninja-Bravely Second).png
Kana 忍者
Romaji Ninja
Asterisk Holder Konoe Kikyō
Specialty Dual Wield
Job Command Ninjutsu

Ninja Ninja (icon).png is a returning job from Bravely Default, and one of the 30 jobs available in Bravely Second: End Layer. These slippery assassins use their speed and dual-wielding skills to take out enemies.

[edit] Statistics

HP MP STR INT DEX VIT MND AGI
C C B C A D C S


Sword Axe Spear Rod Staff Dagger Bow
C E D E D S D
Katana Knuckles G.Sword Pistol Shield Helm Armor
B D D E E E E

[edit] Abilities

The Ninja's Specialty, Dual Weild, allows it to equip weapons in both hands with maximum potential.

Lv. Ability Class Cost Description
1 Shippûjinrai Command 16 MP Deal a swift attack at the start of the turn.
[Single-target] [Damage: 1.0x]
2 Confuse Immunity Support 1 slot Confer immunity to confusion during battles.
3 Shunshin Command --- Raise evasion to maximum of six turns.
[Self] [Duration: 6t]
4 Transience Support 1 slot When you evade an attack, counterattack against the attacking foe, dealing the same damage as a conventional attack.
5 Dual Wield Support 2 slots Negates the 50% penalty to weapons' P.Atk that typically applies when equipping weapons in both hands.
6 Utsusemi Command --- Evade a physical attack one time.
[Self]
7 Comeback Kid Support 1 slot With each physical attack successfully evaded, P.Atk and M.Atk each rise by 25% for three turns.
8 Ikkikasei Command 16 MP Raise hit count by 100% for that turn only.
[Self] [Duration: 1t]
9 Kairai Command --- Triggers at the start of a turn. For that turn only, the target of enemy single-target attacks will be switched to the ally you select.
[Single-target] [Duration: 1t]
10 Frenetic Fighting Support 1 slot Raise the maximum hit count from sixteen to thirty-two.
11 Impermanence Command 32 MP Reverse the effects of all attribute bonuses and penalties. If this ability is used again while already in effect, the duration will be overwritten. Bonuses from special move music, berserk, and fencer stances will not be affected.
[Multi-target] [Duration: 4t]

[edit] Gallery

Related Threads

Hurt/Heal a la Bravely Second: Chapter 1 - Jobs! - last post by @ Aug 25, 2016
Last edited by Ciel Phantomhive on 4 June 2017 at 08:03
This page has been accessed 254 times.