Ninja (Bravely Second)

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Ninja
Edea Lee (Ninja-Bravely Second).png
Kana 忍者
Romaji Ninja
Asterisk Holder Konoe Kikyō
Specialty Dual Wield
Job Command Ninjutsu

Ninja Ninja (icon).png is a returning job from Bravely Default, and one of the 30 jobs available in Bravely Second: End Layer. These slippery assassins use their speed and dual-wielding skills to take out enemies.

A dual wielder with high evasion through ninjutsu.

A fast, dual-wielding fighter!
-High power when dual wielding
-Favors daggers

[edit] Statistics

HP MP STR INT DEX VIT MND AGI
C C B C A D C S


Sword Axe Spear Rod Staff Dagger Bow
C E D E D S D
Katana Knuckles G.Sword Pistol Shield Helm Armor
B D D E E E E

[edit] Abilities

The Ninja's Specialty, Dual Weild, allows it to equip weapons in both hands with maximum potential.

Lv. Ability Class Cost Description
1 Shippûjinrai Command 16 MP Attack at start of turn
Deal a swift attack at the start of the turn.
[Single-target] [Damage: 1.0x]
2 Confuse Immunity Support (Commands) 1 slot Become immune to confuse
Confer immunity to confusion during battles.
3 Shunshin Command --- Raise evasion for 6 turns
Raise evasion to maximum for six turns.
[Self] [Duration: 6t]

*The upper limit for evasion is 150%.

4 Transience Support (Reaction) 1 slot Counter after evading an attack
When you evade an attack, counterattack against the attacking foe, dealing the same damage as a conventional attack.
5 Dual Wield Support (Equipment) 2 slots Wield weapons in each hand with no loss in power
Negates the 50% penalty to weapons' P.Atk that typically applies when equipping weapons in both hands.
6 Utsusemi Command --- Evade one physical attack
Evade a physical attack one time.
[Self]
7 Comeback Kid Support (Reaction) 1 slot M.Atk and P.Atk increase with each attack evaded
With each physical attack successfully evaded, P.Atk and M.Atk each rise by 25% for three turns.

*The upper limit for P.Atk and M.Atk is 150%.

8 Ikkikasei Command 16 MP Raise hit count for that turn
Raise hit count by 100% for that turn only.
[Self] [Duration: 1t]

*The upper limit for hit count is 200%.

9 Kairai Command --- Select target of enemy action for that turn
Triggers at the start of a turn. For that turn only, the target of enemy single-target attacks will be switched to the ally you select.
[Single-target] [Duration: 1t]
10 Frenetic Fighting Support (Action Boost) 1 slot Exceed hit count limit
Raise the maximum hit count from sixteen to thirty-two.
11 Impermanence Command 32 MP Reverse buffs/debuffs for all allies or enemies
Reverse the effect of all attribute bonuses and penalties. If this ability is used again while already in effect, the duration will be overwritten.
[Multi-target] [Duration: 4t]
*Bonuses from special move music, berserk, and fencer stances will not be affected.
*The upper and lower limits for attributes are 150% and 75%, respectively.

[edit] Gallery

Related Threads

Hurt/Heal a la Bravely Second: Chapter 1 - Jobs! - last post by @ Aug 25, 2016
Last edited by 76.14.6.188 today at 22:37
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