Merchant (Bravely Second)
|Asterisk Holder||Erutus Profiteur|
The Merchant's Specialty, More Money, makes it richer by boosting pg acquisition in battle.
|1||Pay to Play||Command||---||Spend your level times 50 pg to raise the target's Critical Rate by 300% for four turns.|
|2||White Knight||Support||1 slot||The ally with the most HP protects you when you suffer a single-target physical attack while your HP is below 20%.|
|3||Pharmacy||Command||pq||Purchase a recovery item and use it on one target.|
|4||Salesman||Command||---||Make an enemy buy a recovery item from you at 2.4 times the selling price. Note that the success rate of the sale depends on the item.|
|5||More Money||Support||2 slots||Earn 1.5 times more money than normal after a battle. Note that this effect does stack with similar effects from items, but not from multiple characters using this ability.|
|6||Hedge Risk||Command||---||Halve the damage you suffer for five turns by spending money equal to half the damage.|
|7||Takeover||Command||pg||Spend your level times 50 pg to deal damage to one target that is equal to the money you spent.|
|8||BP Drink||Command|| 1,000 to
| Purchase a BP recovery item and use it on one target.|
Small BP Drink (restores 1 BP): 1,000 pg
Medium BP Drink (restores 2 BP): 10,000 pg
Large BP Drink (restores 3 BP): 100,000 pg
|9||Big Pharma||Command||---||Restore one enemy's HP and make the target pay pg equal to the number of HP recovered.|
|10||Payoff||Command||pg||Spend money to buy off the enemy and end the battle. Note that you will still get the usual pg, experience, JP, and items.|
|11||Insurance||Support||2 slots|| Upon taking damage from enemy attacks, receive pg equal to half the amount of damage sustained.|
A maximum of 99,999 pg per battle can be obtained using this ability.
When fighting consecutive battles, a maximum of 99,999 pg can be obtained for each individual battle.