Knight (Bravely Second)

Header (BSEL).png
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Knight
Yew Geneolgia (Knight).png
Kana ナイト
Romaji Naito
Asterisk Holder Argent Heinkel
Specialty Protect Ally
Job Command Chivalry

Knight Knight (icon).png is a returning job from Bravely Default, and one of the 30 jobs available in Bravely Second: End Layer. A well-rounded warrior that excels at both offense and defense.

[edit] Statistics

HP MP STR INT DEX VIT MND AGI
B D B D D S B D


Sword Axe Spear Rod Staff Dagger Bow
S A A E E B D
Katana Knuckles G.Sword Pistol Shield Helm Armor
D E S E S A A

[edit] Abilities

The Knight's Specialty, Protect Ally, allows them to keep their allies-in-pinch alive by taking single-target attacks aimed at them.

Lv. Ability Class Cost Description
1 Stomp Command --- Deal a powerful physical attack. However, your P.Def and M.Def will decrease by 25% for two turns.
[Single-target] [Damage: 1.25x]
2 Two-Handed Support 1 slot Double a weapon's P.Atk by holding swords/axes/spears/staves/

katanas/greatswords with both hands. One hand must be free when equipping a weapon for this ability to take effect.

3 Ironclad Command 5 MP Start at the beginning of a turn and raise your P.Def to the maximum level for the entire turn.
[Self] [Duration: 1t]
4 Protect Ally Support 1 slot If an ally with less than 20% of HP is targeted with a single-target physical attack, you will take the attack in their place.
5 Shield Lore Support 1 slot Raise shield prociciency to S.
6 Shield Strike Command 8 MP Deal the same damage as a conventional attack and for two turns, raise P.Def by 25%. Available only when equipping a shield.
[Single-target] [Damage: 1.0x] [Duration: 2t]
7 Full Cover Command --- Triggers at the beginning of a turn. During the entire turn this is used, when the specified ally takes a single-target physical attack, you will take the hit instead, but only suffer half of the damage.
[Single-target] [Duration: 1t]
8 Dual Shields Support 1 slot Equip a shield in both hands.
9 Chivalrous Spirit Support 1 slot Each time Protect Ally, Full Cover, White Knight or Iron Wall is used, P.Def will be raised by 25% for five turns.
10 Super Charge Command 1 BP Strike with a physical attack that converts double your P.Def into attack power.
[Single-target] [Damage: 1.0x]
11 Iron Wall Command --- Triggers at the beginning of a turn. During the entire turn this is used, when an ally takes a single-target physical attack, you will take the hit instead, but only suffer half the damage.
[All allies] [Duration: 1t]

[edit] Gallery

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Last edited by Ciel Phantomhive on 3 June 2017 at 00:18
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