Knight (Bravely Second)

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Knight
Edea Lee (Knight-Bravely Second).png
Kana ナイト
Romaji Naito
Asterisk Holder Argent Heinkel
Specialty Protect Ally
Job Command Chivalry

Knight Knight (icon).png is a returning job from Bravely Default, and one of the 30 jobs available in Bravely Second: End Layer. A well-rounded warrior with excellent offense and defense! Favors swords, shields, and armor.

[edit] Statistics

HP MP STR INT DEX VIT MND AGI
B D B D D S B D


Sword Axe Spear Rod Staff Dagger Bow
S A A E E B D
Katana Knuckles G.Sword Pistol Shield Helm Armor
D E S E S A A

[edit] Abilities

The Knight's Specialty, Protect Ally, allows them to keep their allies-in-pinch alive by taking single-target attacks aimed at them.

Lv. Ability Class Cost Description
1 Stomp Command --- Deal damage 1.25 times that of a conventional attack. However, your P.Def and M.Def will decrease by 25% for two turns.
2 Two-Handed Support 1 slot Double a weapon's P.Atk when swords/ axes/ spears/ staves/ katanas/ greatswords are held in both hands. (One hand must be free before this will take effect).
3 Ironclad Command 5 MP Start at the beginning of a turn to raise your P.Def to the maximum level for the entire turn.
4 Protect Ally Support 1 slot If an ally with less than 20% of HP left takes a single-target attack, you will take the attack instead.
5 Shield Lore Support 1 slot Raise armor aptitude for shields to S.
6 Shield Strike Command 8 MP Deal the same damage as a conventional attack and for two turns, raise P.Def by 25%. Available only when equipping a shield.
7 Full Cover Command --- During the entire turn this is used, when the specified ally takes a single-target physical attack, you will take the hit instead, but only suffer half of the damage.
8 Dual Shields Support 1 slot Equip a shield on both arms.
9 Chivalrous Spirit Support 1 slot Raise P.Def by 25% for five turns each time Protect ally, Full Cover, White Knight or Obstruction is used.
10 Super Charge Command 1 BP Attack using a physical attack that converts double the amount of P.Def into attack power.
11 Iron Wall Command --- Triggers at the beginning of a turn. During the entire turn this is used, when an ally takes a single-target physical attack, you will take the hit instead, but only suffer half the damage.
[All allies] [Duration: 1t]

[edit] Gallery

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Last edited by Ciel Phantomhive on 3 April 2017 at 01:37
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