Black Magic

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Index Characters Locations Equipment Bestiary
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Index Characters Locations Items Bestiary

This page is about black magic as a general job command. For the job command in Bravely Default: Where the Fairy Flies, see Black Magic (Bravely Default). For the job command in Bravely Second: End Layer, see Black Magic (Bravely Second).

Black Magic (黒魔法, Kuro Mahō) is a recurring job command in the Bravely series games. It is the branch of magic mainly used to inflict damage or status ailments to enemies, and is commonly contrasted by White Magic. It is innate to black mages, and while red mages are naturally capable of black magic as well, the spells they can use are limited to four levels.

The power of black magic spells is augmented by the INT stat of the user. The higher the stat, the stronger the spells become. Other jobs are able to use black magic spells by equipping the corresponding job command, and scrolls, which can be bought in cities and in certain locations, are required to use spells. Below is a list of common black magic spells:

Contents

[edit] Spells

Spell Name Cost Description Game Introduced Game Appearances
Fire 5-10 MP Deal minor fire damage to one target. This spell can be group-cast. Bravely Default: Flying Fairy BDFF, BSEL
Blizzard Deal minor water damage to one target. This spell can be group-cast.
Thunder Deal minor lightning damage to one target. This spell can be group-cast.
Silence 5 MP Has a 75% chance to cause the status ailment silence in one target. BDFF
Poison 4 MP Has a 75% chance to cause the status ailment poison in one target.
Sleep 5 MP Has a 75% chance to cause the status ailment sleep in one target.
Fira 15-25 MP Deal medium fire damage to one target. This spell can be group-cast. BDFF, BSEL
Blizzara Deal medium water damage to one target. This spell can be group-cast.
Thundara Deal medium lightning damage to one target. This spell can be group-cast.
Drain 8 MP Absorb HP from one target. Note that both the user and target will take MP damage if used on an undead enemy.
Aspir 1 MP Absorb MP from one target. Note that both the user and target will take MP damage if used on an undead enemy.
Fear 5 MP Has a 75% chance to cause the status ailment dread in one target. BDFF
Firaga 45 MP Deal major fire damage to one target. This spell can be group-cast. BDFF, BSEL
Blizzaga Deal major water damage to one target. This spell can be group-cast.
Thundaga Deal major lightning damage to one target. This spell can be group-cast.
Dark 80 MP Deal major dark damage to one target.
Kill 16 MP Slay all targets ten or more levels lower than you. Note that you will not earn experience, JP, or pg. Also, this will not work on certain enemies, such as bosses. BDFF
Death 15 MP Has a 60% chance to cause instant death to one target.
Flare 80 MP Deal extreme fire damage to all enemies. This spell cannot be reflected. BDFF, BSEL

[edit] Abilities/Status Effects affecting Black Magic

[edit] Abilities

  • Abate Fire - reduces damage taken from Fire, Fira and Firaga
  • Black Resonance - boosts the power of black magic
  • Group-Cast All - allows single-target black magic to be cast on all enemies/allies
  • Pierce M.Def - lets black magic ignore M.Def and deal more damage to a target
  • Abate Water - reduces damage taken from Blizzard, Blizzara and Blizzaga
  • Epic Group-Cast / Group-Cast Master - retains the black magic's power even when group-casting
  • Abate Dark - reduces damage taken from Dark
  • Gloom - boosts the power of Dark by 1.25x
  • Absorb Magic - nullifies magic damage and restores the target's MP equal to the MP cost of the cast spells
  • Magic Critical / Critical Hitter - gives offensive magic a chance to score a critical hit
  • Pierce Default - lets black magic ignore Default's damage reduction
  • Save Magic MP / Save BM MP - reduces the MP cost of black magic by 25%
  • In the Red - boosts the power of magic damage when the user has negative BP
  • Chainspell - allows black magic to be cast twice in one turn
  • Speculate - gives magic damage a 50/50 chance to deal double or no damage
  • Full Leverage - doubles the power of magic damage and MP cost for five turns
  • Low Leverage - halves the power of magic damage and MP cost for five turns
  • Abate Lightning - reduces damage taken from Thunder, Thundara and Thundaga
  • Magic Armor - reduces the damage of elemental spell damage when it matches the target's current sword magic
  • Anti-Magic - raises M.Def of the target when hit by a offensive magic
  • Phantom Weapon - adds the equipped weapon's damage to magic damage
  • Black Magic Amp - raises the power of magic damage by 1.25x and MP cost by 1.5x
  • Zero - boosts magic damage by 1.5x when the current MP amount ends with 0
  • Convergence - boosts the power of Flare by 1.5x but turns it into a single-target spell
  • Status Ailment Amp - raises the chance of imparting Silence, Poison, Sleep, Fear and Death
  • Max Black Magic - raises the power of magic damage by 1.5x and MP cost by 2x
  • Fairy's Aid - boosts the power of Fire, Water, Lightning and Dark spells by 1.5x for five turns
  • Drain Attack Up - boosts the power of Drain by 1.5x
  • Spellcraft - boosts black magic and allows it to be modified
  • Full Charge - doubles the power of black magic when MP is full
  • Good Measure - boosts the power of a successively cast black magic by 2.5x
  • Brevity - gives black magic a chance to be boosted with Good Measure even when casting it once
  • Echo - gives black magic a chance to be cast successively without any MP cost

[edit] Status Effects

[edit] Gallery

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Last edited by Ciel Phantomhive today at 07:52
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